In simple words
It modifies the Oghma Infinium to act as a training station. You open the book, select a path, select a skill and then train the skill in exchange for gold.
It's just like training with a trainer, but without all the non-sense.
Features
Train as much as you want
You're not limited to 5 training sessions per level anymore, there's literally no limit.
Training cost has been smoothed out
You won't find any 3x or 5x multiplier when training your skills past level 50
Train your skills up to the game engine limit
100 for normal games, greater than 100 if you use the Skyrim -Community- Uncapper
No forced path for training
You're not forced to join any particular faction to access the right trainer.
Portable training station
It's just a time saver, you don't need to run around Skyrim to find master trainers anymore.
Problem free
If a problem occurs during training, your gold won't be taken away. Your gold will be taken away only if your skill increased, not before like normal trainers do. This is to prevent the bug where a trainer takes your gold but your skill doesn't increase. Even if this mod uses a different method entirely, it still protects you from this kind of bug. It also prevents you from training from skill 100 to 101 without the Skyrim -Community- Uncapper.
Limitations
The "old" Oghma Infinium is gone
You won't get free +5 skills in the chosen path, it's +1 skill in the chosen skill and you pay for it.
You need to finish the Oghma Infinium quest
You could add the book with the console, but you won't be able to use it before the quest is completed. You get a time saver, not a free pass... If you already used the Oghma Infinium, it will be added back to your inventory automatically (wait 5 seconds after loading a save, time spent in menus doesn't count).
Training cost = SkillTo * SkillTo * 0.5 + 54
Where SkillTo is the value the skill after training.
For example, if you train Destruction from 50 to 51 the cost will be: 51 * 51 * 0.5 + 54 = 1355 gold.
Cost Comparison
- No sudden price hike non-sense (see highlighted lines)
- Average cost/level difference between trainers and Oghma Infinium is only 1 gold
- Total cost difference from 15 to 100 between trainers and Oghma Infinium is only 83 gold
Requirements
Latest version of Skyrim (Original or Special Edition)
Install (auto)
For an automatic install without risk of errors, I suggest you use the NexusModManager
Install (manual)
For a manual install, extract the files from this mod and copy them to the appropriate folders
Compatibility
Compatible with everything that doesn't explicitely modify the Oghma Infinium.
Known Issues
Some people have reported the Oghma Infinium isn't added back automatically to their inventory if they read the book before installing this mod. After some tests, I found the game doesn't always register correctly that you read the book. I use that test to avoid duplicates, if you finished the quest and didn't read the book that means it's still in your inventory or somewhere in the world (container, on the ground, etc.). If this happens to you, simply open the console and type player.additem 1A332 1 to add the book manually.
Do you use scripts?
There seems to be a lot of FUD about scripts so let me explain a couple things. Scripts are part of the game, without them vanilla Skyrim wouldn't work at all. All vendors and trainers are purely scripted. Most of the quests wouldn't work without scripts and there must be countless other scripted things in that game I never thought about.
Scripts aren't inherently bad, inexperienced mod authors are. Because mod authors used badly explained functions in the past, which is the Creation Kit wiki's fault, scripts have been pointed as the cause for all the problems in the world... Like most things in life, clueless people will mess things up, but those that do know how to work with them can do wonders. As a professional programmer myself, I make sure to the best of my knowledge that all my scripts won't cause you any trouble. I also make sure they are upgradable and can be stopped at anytime.
With that said, yes there are scripts in my mod. There's one script that will execute once and add the Oghma Infinium to your inventory and there's the modified Oghma Infinium's script. Those scripts are "top -> down", they don't loop, repeat themselves or execute in background while you're playing. Those scripts cannot mess your game and are extremely fast to execute. I also packaged the sources in case you want to look at them and decide for yourself. Stop worrying your world's gonna implode and enjoy the mod.
Oghma Infinium is available on Nexusmods.com
Also available on Bethesda.net